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How do I get my first design job with no experience?

How to break the "need experience to get experience" loop: where real experience comes from before your first job, and how to present it.

5 min read • Updated

Researched with AI help and checked by Sarib.

The short answer

You do not need a job to get experience. You need real work for real people, and that can come from a student society, a small business, a nonprofit, or a team next to design. Get one or two of those first. Then present them honestly, and take the small first role when it comes.

Nielsen Norman Group says it plainly: "The first job is the hardest to get." Student projects alone rarely make a convincing portfolio, so the goal is to get at least one real project before you apply.

This guide covers getting that first experience. Once you have it, these guides take over: building the portfolio, where design jobs in Pakistan are posted, earning as a student, and the interviews. The same logic works if you are aiming for a first job in tech more broadly, not only design.

How I got mine

My path did not start with a job application.

  • YouTube thumbnails. I made videos about Rubik's cubes and Minecraft and needed thumbnails. Making them pulled me into graphic design.
  • ACM, first year. I joined ACM as a graphic designer in the first year of my CS degree. I was already making things, so the role fit.
  • The first salaried job. A basic graphic design role at PKR 15,000 a month, roughly PKR 173 an hour. It was worth more than it paid, because every step after it was built on it.
  • Second year. A remote UX role at easytect, a software company in Germany, while I was still attending classes.

None of those steps looked big at the time. The lesson I took from it: start earlier than you think you should, and start smaller than you think you need to.

Experience you can get before the job

  • Student societies. Join one and take on real work: posters, event pages, a sign-up flow. NN/g's advice to students is "you need to get involved and contribute." Showing up to events is not enough. Titles like Volunteer or Organizer are fine on a CV.
  • Teams next to design. NN/g notes that many organisations with no UX roles still have websites or apps. If you know someone in a marketing team, a small, low-stakes project there is real experience.
  • Local businesses and nonprofits. NN/g suggests freelancing for local businesses or nonprofits with digital needs. One fixed booking page for a clinic beats a redesign of an app you have never worked on.
  • Internships. NN/g strongly recommends one so you have at least one real-world project to show. My internships guide lists programmes and deadlines.

Why not just redesign famous apps? NN/g's view is that "imaginary redesigns of existing products hosted on Dribbble or Behance are nearly worthless when applying for UX roles." Real constraints and real users are what hiring managers want to see you handle. A spec project is fine for practice. It is not a substitute.

Pick one strength and build on it

When you have little experience, it is tempting to try a bit of everything. NN/g cites research that hiring managers rate junior candidates more favourably when they build on one strength instead of dabbling in several areas.

So choose your angle and stack on it:

  • Good at visuals? Do interface and brand work, and show the craft.
  • Strong in CS? Show that you can design and build. My design engineer guide covers that path.
  • Better with people? Lean into research and testing.

Your first projects, your CV, and your portfolio should all point the same way.

Make a little experience count

NN/g's resume advice for students and graduates fits anyone with a thin CV:

  • Keep your non-design jobs. NN/g cites research that applicants with more work experience, even unrelated work, were more likely to succeed. A tutoring or shop job still counts.
  • Skip the long list of tools. NN/g calls it "the scourge of student and graduate resumes."
  • Put project details in the portfolio, not in a projects section on the CV.
  • No headshot. NN/g says it encourages unconscious bias.

On your profiles, say what you design, not that you are "aspiring." My LinkedIn guide walks through the headline and About. If you are deciding where to host your work, read Behance or your own website.

Say yes to the small first role

Your first offer may be junior, part-time, or underpaid. Mine was PKR 15,000 a month. NN/g notes that entry-level candidates have limited negotiating power, and that excelling in a lower-seniority role can lead to a faster promotion.

That is not an argument to accept anything. Run the four checks from my earning guide first: a real product, real work shipped, someone senior to learn from, and work you can show. If most are yes, the role is a step, not a ceiling.

Watch for one red flag: a "test task" that takes days. NN/g suggests an assessment worth doing can be finished in about an evening, and one that needs more than a few hours is a warning sign.

Your next steps

  1. Join one society or team this week and ask for one real task with a deadline.
  2. List three local businesses or nonprofits with a website or app, and offer one of them one specific fix.
  3. Pick your one strength and rewrite your CV headline around it.
  4. Write up your first real project as a short case study, using my case study guide, before you send a single application.

Sources

  1. 1. 5 Steps to Creating a UX-Design Portfolio, Nielsen Norman Group,
  2. 2. Preparation Tactics for a Tough UX Job Market, Nielsen Norman Group,
  3. 3. Effective Resumes for UX Students and Graduates, Nielsen Norman Group,
  4. 4. How to Apply and Secure a UX Job, Nielsen Norman Group,

Still stuck? The guides are general. Your situation is not.